Big improvements on DirectX 12
Tom Clancy's The Division is set to officially launch on March 15th and Ubisoft has released its final system requirements showing that the game highly benefits from DirectX 12 API.
Kills support for DirectX 9
Blizzard has recently released its latest Battle for Azeroth pre-patch for World of Warcraft, which has both finally added support for DirectX 12 as well as killed support for DirectX 9.
RX Vega 64/56 and RX 580 make a killing
It appears that AMD Radeon graphics cards have finally got a chance to show its true VR potential thanks to Futuremark's latest VRMark Cyan Room DirectX 12 benchmark.
Better DirectX 12 support than Polaris
According to the latest report, the upcoming AMD Radeon RX Vega graphics card will have support for more graphics features, thanks to support for DirectX 12 level 12.1.
DirectX 12 support gets added to GameWorks, VRWorks
During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.
Message to low-level API developers: “With great power comes great responsibility”
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.
To be revealed at CES 2017
It appears that Futuremark will reveal a couple of new tests that will be a part of its 3DMark benchmark and take advantage of both DirectX 12 as well as Vulkan API.
Does not sound good for Nvidia
The latest patch for Ubisoft's Tom Clancy's The Division game has given a decent performance boost to DirectX 12 capable graphics cards and it does not look good for Nvidia GPUs as their GPUs still work better on DirectX 11.
Works in a couple of games
One thing that we apparently missed in AMD's recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on the same architecture.