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In FarCry 2, Nvidia’s high-end GTX 400 series comes out on top and it’s even more evident when 8x antialiasing is turned on. FarCry2 results prove that by redesigning ROP subsystems in the GT100 chip, the company managed to improve compression and rendering efficiency as well as rendering smaller primitives that can’t be compressed. Throughput was also much improved compared to GT200 architecture, which resulted in overall better antialiasing performance and significantly smaller drops in performance when switching from 4xAA to 8xAA.
Radeon HD 5870 ends up about 50% slower than the GTX 480 in both tested resolutions with 8xAA. The difference ducks to 39% at 1920x1200 and 4xAA and to 33.6% at 2560x1600, which proves that Nvidia’s GF100 is more efficient with 8xAA. With antialiasing turned off at 2560x1600, the performance difference ends up at only 15.5%.
Point of View’s GTX 470 outpaces the HD 5870 in few occasions, and the highest gap Nvidia’s ace made was at 1920x1200 and 8xAA – 17%. By increasing resolution and turning on antialiasing, the GTX 470 loses the fight versus the HD 5870.