Not coming that quick
Boffin Morgan McGuire, who works on ray tracing, augmented reality, virtual reality at the graphics card company named after a Roman vengeance demon Nvidia, is predicting that by 2023 we will see the first triple-A games will require ray tracing.
A different angle look
The Navi paper-launched when I was still in sunny Tuscany taking a break from the tech, but here are some of the things that have caught my attention. No Ray tracing, no high end, and only performance/mainstream, not much benefit from 7nm, and nine months late to fight 2070 are just a part of it.
Scorpio, and Scarlett SoCs
Our knowledgeable sources have whispered that Intel has hired John Sell, a chap who was the chief architect of Xbox One, Scorpio, and Scarlett SoCs. John joined as an Intel Fellow to work on security.
Running at 4K 30fps on Radeon Vega 56
Showing that ray-tracing just might not need a dedicated hardware chip, Crytek has released the new Neon Noir tech demo showing real-time ray traced reflections, running at 4K and 30fps on an AMD Radeon Vega 56 GPU.
First dedicated Ray Tracing benchmark
As announced earlier, UL Benchmarks has now officially launched its first dedicated ray tracing benchmark, the 3DMark Port Royal.
Shows some effects in a new video
UL Benchmark has delivered on its previous promise and has announced both the release date as well as pricing for its upcoming 3DMark Port Royal, a benchmark with support for DirectX Raytracing (DXR) API.
AMD cannot challenge this
It will be extremely hard and almost impossible for AMD to stay relevant in performance and high end gaming. With the introduction of Geforce Turing based 20 series RTX cards, Nvidia is putting in place a hard to reach distance between AMD Radeon graphics and Geforce. When we say Nvidia will rule high end in 2019, we of course mean the rest of 2018 too.
Should put a lot of strain on the hardware
4A Games has confirmed that its upcoming Metro Exodus game will support Nvidia's recently announced RTX raytracing technology.
Teams up with Epic, Remedy, and others for some impressive tech demos
While it was already clear that there won't be any new graphics cards announced from Nvidia at the Game Developers Conference 2018, held this week in San Francisco, Nvidia did reveal some interesting stuff, including its Nvidia RTX Technology for real time raytracing and the new Gameworks SDK modules for raytracing.
Says DXR benchmark is coming
Following Microsoft's DirectX Raytracing (DXR) announcement, Futuremark has unveiled its new DXR tech demo at the Game Developers Conference held in San Francisco, showing a first glimpse of what can be achieved with Microsoft's latest DirectX 12 feature.