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Nvidia announces ultra high-resolution screenshot capture utility
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Captures in-game screenshots at gigapixel resolutions with HDR


During its Geforce Pascal introduction on Friday, Nvidia CEO Jen-Hsun Huang introduced Ansel, the “world’s first in-game camera system” that enables two-dimensional and three-dimensional screenshot capturing up to 32 times higher than in-game resolution – from megapixels to gigapixels with a completely adjustable field-of-view (FoV), among other features.