Games monetisation risks losing gamers
Published in Gaming

Sid Meier warning

Speaking to the BBC on the 30th anniversary of his legendary Civilization game, US developer Sid Meier warned that if major companies continue to focus on monetisation or other things that are not gameplay-focused, they risk losing the audience.

Computer games are spying on you
Published in Gaming

Data gathering

It turns out that computer game’s companies are collecting shedloads of psychological data on players and there is concern about its use.

China closing games companies
Published in News

Holding off on game licences

China is continuing to hold off from issuing new game licenses to app developers, in regulatory inaction that has led to the shuttering of around 140,000 small game studios and related companies in the country.

Linux can play 75 percent of the top games
Published in News

2022 is the year of Linux on the desktop

After years of complaints that the reason people had to stick with Windows was there were no games for Linux, Steam has released figures which say that 75 percent of the top 1,000 games run on Linux now, and the figure is even higher, at 80 percent, for the top 100 games.

Alder Lake incompatible with some games
Published in PC Hardware

DRM software breaks Valhalla

Intel has posted a release that the hybrid CPU core architecture on Alder Lake can be incompatible with certain games, specifically some protected by the anti-piracy DRM software from Denuvo.

No more female heroes any more
Published in Gaming

Less than ten percent

While women make up almost half of all gamers, there is far from an equal representation of women in games and the situation is getting dire according to a new study.

German Bundestag invests 50 million in video games
Published in Gaming

Should see them through winter

The Finance Committee of the German Bundestag has decided to spend 50 million euro to promote computer game development in Germany.

Games will generate $152.1 billion in 2019
Published in Gaming

Content and comms pay off

The global video and electronic games market will generate $152.1 billion in 2019, up 9.6 percent over last year.

Gamers are more moral than non-gamers
Published in News

Must have been playing halo 

Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found.

The PC is the most popular gaming platform
Published in Gaming

At least among developers

A PC is the most popular gaming platform among developers, and its lead over consoles and mobile is growing.