Published in IoT

Mobile VR coasts on novelty

by on12 October 2016


Carmack calls for it to pull its socks up

Chief technology officer at Oculus, John Carmack, says mobile VR is currently "coasting on novelty" and developers need to be harder on themselves.

According to CNET, Carmack told the assorted throngs at the Oculus Connect event that developers need to pull their socks up and create experiences on par with non-VR applications and games.

"We are coasting on novelty, and the initial wonder of being something people have never seen before But we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?"

Carmack moaned about the higher loading times in mobile VR games as a key area in need of improvement. Users should not have to sit through 30 seconds given the brevity of most currently available VR experiences. Although he has clearly never tried to play Total War II whose screens take ages to load.

Still Carmack said that 30 second loads are acceptable if you're going to sit down and play for an hour "...but in VR initial startup time really is poisonous. If your phone took 30 seconds to unlock every time you wanted to use it. You'd use it a lot less."

That is true, the daft screen saver/adware/alleged resource saving software makes turning on my wife’s phone an exercise in futility.

He added: "There are apps that I wanted to play, that I thought looked great, that I stopped playing because they had too long of a load time. I would say 20 seconds should be an absolute limit on load times, and even then I'm pushing people to get it much, much lower."

Last modified on 12 October 2016
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