Published in IoT

Oculus winning the developer wars

by on26 January 2016


Survey suggests it is getting more attention at least for now

When new technology arrives, much depends on developers coming up with software which will run it.

A new survey suggests that when it comes to getting games developers on board for its high-end virtual reality vision of the future Oculus is beating its rivals, Valve/HTC, and Sony.

The survey, which was released ahead of March's Game Developers Conference suggests that, so far, the Oculus Rift is getting “outsized interest” from games.
GDC's 2016 State of the Industry Report surveyed 2,000 professional developers who attended the popular annual trade show during the past three years. It asks them about their current work and interest in various virtual reality and augmented reality technologies.

More than 19 percent of respondents said they were currently working on a game for the device Oculus Rift. This made it the most popular VR headset among the developers.
Second place Samsung's GearVR at 8 percent of respondents, Google Cardboard at seven percent, and HTC Vive and PlayStation VR had six percent each.

More than 20 percent said their next VR project would be on the Rift, compared to 9 percent for PlayStation VR and eight percent for the HTC Vive.

However the Rift is not home and hosed yet. A quarter of respondents said they "are not currently interested in developing for VR/AR headsets."

More than 44 percent said they weren't currently working on VR or AR games at the moment but were at least open to the idea.

Another problem for the Rift was one of the reasons it appears be doing will with developers is that 77 percent of them have actually tried it.

This compares with 46 percent for Google Cardboard, 31 percent for GearVR, 21 percent for PlayStation VR, and 19 percent for the HTC Vive.

The risk for the Rift is that developers will become more aware of the opposition and get a little more enthusiastic.

Most of the game developers think that consumer-grade virtual reality is more than a quickly passing fad and 75 percent of respondents said that VR/AR "is a long-term sustainable business to be in."

More than 86 percent said such headsets will be in at least 10 percent of US households by 2030. However only 27 percent of respondents said they thought virtual reality headsets would ever surpass game consoles.

Last modified on 26 January 2016
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