After its reveal during a presentation by PlayStation Lead Designer Mark Cerny, reception towards the PS5 Pro was somewhat negative - largely due to its $699.99 price tag pricing, which was the same as a pre-built gaming PC.
The main differences between the upcoming console and its base model are PSSR, 28 per cent faster RAM, and a claim of 67 per cent more compute units for better performance (while using ray-tracing), but all while still using the same internal CPU.
But the PSSR AI upscaling has become a talking point as more reviewers have gotten their paws on it as it appears to push the Pro towards Nvidia’s approach and well ahead of AMD.
A hands-on experience from Digital Foundry proves that PSSR at ‘Performance Mode’ is much clearer and detailed in comparison to FSR 3.1 in ‘Performance Mode’ while playing Insomniac Games’ Ratchet & Clank: Rift Apart.
Team Red appears to be overtaken in three regions - their next-gen graphics cards will steer away from high-end, along with Nvidia continuing to dominate in the gaming laptop market, while also losing to both PlayStation’s PSSR and Nvidia’s DLSS.
It is unclear how AMD’s newfound focus on AI for FSR 4 will be - it's claimed that battery life and performance for gaming handhelds will see big improvements using the Ryzen Z2 Extreme APU, which is hopefully a sign of bigger things to come in 2025.