Nvidia shows its GameWorks Flow technology
Published in Graphics


Running on both DirectX 12 and DirectX 11

Nvidia has revealed a few more details about its GameWorks Flow technology, which should provide fluid effects for realistic combustible fluid, fire and smoke simulation.

Nvidia Aftermath is good for analyzing error reports
Published in Graphics


DirectX 12 support gets added to GameWorks, VRWorks

During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.