The update is a VulkanRT loader for 126.96.36.199 and it provides performance improvements and bug fixes, and new extensions.
From the user’s point of view it can give them use of GL_EXT_memory_object, GL_EXT_memory_object_win32, GL_EXT_memory_object_fd, GL_EXT_semaphore, GL_EXT_semaphore_win32, GL_EXT_semaphore_fd, and GL_EXT_win32_keyed_mutex extensions.
Nvidia’s update supports VK_EXT_blend_operation_advanced and VK_NV_framebuffer_mixed_samples extensions.
There are four downloadable packages for 32- and 64-bit variants of Microsoft’s Windows. The configuration must include one of the supported GPU models.
Nvidia says that it is fully committed to invest in OpenGL that our ISVs rely on and will continue to support and improve it. Nvidia believes in providing maximum functionality with minimal churn to developers. Nvidia says it wants to fully support both Vulkan and OpenGL.
The plan is to include Vulkan in both Windows and Linux drivers in an upcoming driver release. These will be available to all users to run Vulkan content as part of its regular driver releases.