Published in Graphics

Fermi gets benched in Far Cry 2

by on18 January 2010

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Deep dive in Architecture


Nvidia has officially lifted the NDA on at least some of the official details about its GF100 GPU. The more interesting are probably the first game benchmark that has appeared running on GF100 GPU, and according to these first videos, it has no problem with Far Cry 2.

In short, the GF100 has 512 CUDA processors (Unified Shader Cores), 16 geometry units, 4 raster units, 64 texture units and 48 ROP engines. It will feature a full DirectX 11 support and the memory will be connected to the 384-bit GDDR5 memory bus. One thing that separates the Fermi from the rest of the graphics cards is a totally new way of addressing memory which includes a large 768KB L2 cache shared between four Graphics Processing Clusters.

As for the game benchmark, the card was running a Far Cry 2 at 1920x1200 resolution with 4xAA and Ultra High settings and compare it to some sort of reference card. The GF100 was capable of getting up to 84 frames per second. The reference card, rumoured to be a HD 5870, hoover around 50 frames per second at the same settings.

Of course if that is indeed HD 5870 then Fermi is doing a great job, except for the fact that we are talking about a single test and a card that was released a while back, and Fermi is still nowhere to be seen. On the other hand, it can also be a GT200 based card, which is again good, but that one came even earlier.

You can check out the benchmark video at PCPerspective here, while you can find the full list of Fermi architecture previews below.

Update: Some reports are stating that the second (reference card) is the GTX 285, which could be right based on the average framerate of 50 fps in Far Cry 2 and 1920x1200, 4AA with Ultra settings and on Intel Core i7 960 CPU with 6GB of memory.

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Last modified on 18 January 2010
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