One to have for MechWarrior 5: Mercenaries and Detroit Become Human
Nvidia has released its latest Geforce 441.66 WHQL Game Ready driver which adds day-0 optimizations for MechWarrior 5: Mercenaries and Detroit: Become Human, as well as fix some bugs and adds support for two more G-SYNC Compatible monitors.
Geforce 441.41 WHQL Game Ready driver
Nvidia has released its latest Geforce 441.41 WHQL Game Ready graphics driver which brings day-1 support for Halo: Reach and Quake II RTX v1.2 games, as well as some new features and bug fixes.
Analysis: Call of Duty: Modern Warfare ray tracing angle
Nvidia’s Turing architecture has brought real-time ray tracing to consumers, and last year’s Battlefield V was the flagship game supporting this technology, which was previously reserved for professional graphics and off-line rendering for decades.
Game Ready for Star Wars Jedi: Fallen Order and Stormland
Nvidia has released its latest Geforce 441.20 WHQL-certified graphics driver which brings optimizations for the upcoming Star Wars Jedi: Fallen Order and Stormland games, as well as new support for a couple of G-SYNC Compatible displays, and several bug fixes.
One for Red Dead Redemption and Need for Speed Heat
Nvidia has released its latest Geforce 441.12 WHQL Game Ready driver which brings optimizations for Red Dead Redemption 2 game, which launches on PC today, Need for Speed Heat game, which comes on November 8th, Borderlands 3, as well as some other new features and bug fixes.
Faster memory and TU116-300 GPU confirmed
According to the latest rumor, Nvidia is gearing up to launch its first Super card without RTX-branding on October 29th, the Geforce GTX 1660 Super.
One to have for Call of Duty: Modern Warfare and The Outer Worlds
Nvidia has released its latest Geforce 440.97 WHQL Game Ready graphics driver which brings all the necessery optimizations for upcoming Call of Duty: Modern Warfare and The Outer Worlds, as well as includes a couple of bug fixes.
Analysis: The future of PC gaming available today
Real-time ray tracing is the biggest leap in computer graphics since programmable pixel shading on the NVIDIA GeForce 3 (NV20) in 2001. What used to be a dream for every computer graphics software developer became a reality in August of 2018 with NVIDIA's Turing architecture.
Possible launch in October
Nvidia might be working on a new Geforce GTX 1650 Ti graphics card which should fill the gap between the currently available GTX 1650 and GTX 1160, and put a bit more pressure in the entry-level lineup.
Some new features as well
Nvidia certainly came to Gamescom prepared, and while we have seen all those new trailers and heard about new titles that will support Nvidia RTX in one way or another, the company also had a nice ace up its sleeve, a special Gamescom Game Ready driver, Geforce 436.02, which brings some big performance optimizations as well as new features.