AMD is planning to bring its new Mantle API to Linux in the near future. Although Linux is not a big gaming platform at the moment, SteamOS could change all that starting next year.
AMD’s Richard Huddy says the decision was prompted by requests from developers who would like to see Mantle on Linux. However, he stopped short of specifying a launch date. Huddy confirmed that AMD plans to dedicate resources to bringing Mantle to Linux, but other than that we don’t have much to go on.
Mantle on SteamOS makes a lot of sense
Mantle is designed to cut CPU overhead and offer potentially significant performance improvements on certain hardware configurations. This basically means gamers can save a few pennies on their CPU and use them towards a better GCN-based graphics card.
However, aside from enthusiasts who build their own gaming rigs, the world of PC gaming is also getting a lot of attention from vendors specialising in out-of-the box gaming PCs and laptops. Many of them have already announced plans to jump the SteamOS bandwagon with Steam Machines of their own.
Should Mantle become available on Linux and SteamOS, it would give AMD a slight competitive edge, namely in the value department. In theory vendors should be able to select a relatively affordable APU and discrete GPU combo for their Steam boxes.
AMD already tends to provide good value in the CPU department. The prospect of using mainstream APUs backed by cheap discrete Radeons (or even Dual Graphics systems) sounds interesting.
It will take a while but the potential is there
Huddy told PC World that Mantle has some clear advantages over DirectX. Microsoft’s new DirectX 12 API has already been announced, but the first games to support it won’t arrive until late 2015.
While DirectX 12 will be very relevant in the PC space, the same obviously cannot be said of Linux and SteamOS. Therefore Mantle on Linux makes a lot of sense. However, it all depends on AMD’s timetable.
Last month Valve announced Steam Machines would be pushed back to 2015. They were originally supposed to launch this summer and the first announcements were made months ago. The first designs were based on Intel and Nvidia silicon, but support for AMD hardware was added just a bit later.
When Valve announced the delay we argued that it could have a silver lining for AMD. It simply gives AMD more time to improve its drivers or add Mantle support, something Nvidia and Intel do not have to worry about.
It still remains to be seen whether Steam Machines can make a big dent on the gaming market. PC gaming is going through a renaissance, but the latest consoles are doing well, too (apart from the Wii U). The concept is very attractive on more than one level, but it is very difficult to make any predictions yet, since we are still about 15 months away from launch.