Featured Articles

5th Generation Broadwell 14nm family comes in three lines

5th Generation Broadwell 14nm family comes in three lines

Intel's 5th Core processor family, codenamed Broadwell, will launch in three lines for the mobile segment. We are talking about upcoming…

More...
Broadwell Chromebooks coming in late Q1 2015

Broadwell Chromebooks coming in late Q1 2015

Google's Chromebook OS should be updating automatically every six weeks, but Intel doesn't come close with its hardware refresh schedule.

More...
New round of Nexus phone rumour kicks off

New round of Nexus phone rumour kicks off

Rumours involving upcoming Nexus devices are nothing uncommon, but this year there is a fair bit of confusion, especially on the…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 13 April 2007 16:41

R600 has 64 Unified Shaders

Written by Fuad Abazovic

Image

Partitioned in 4 blocks.


Everyone expects 128 Unified Shaders but R600 doesn’t have more than 64. It seems to be enough to make Nvidia G80 GTX run for its money. Nvidia has 128 unified Shaders but we are puzzled where does the difference comes from.


The Shaders are divided in four blocks and each has 16 units. We are working to get the number or TMU's and ROPs  and GFLOPs. Well, we dont care as long as it runs faster. Stay tuned.

Last modified on Friday, 13 April 2007 18:37
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments