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Tuesday, 02 June 2009 12:52

Nvidia introduces 12 new Tegra-based devices

Written by Jon Worrel
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Mostly netbooks


This morning, Nvidia unveiled twelve new high-definition Mobile Internet Devices (MIDs) to the world, which include an assortment of netbooks and tablet PCs.


Tegra is Nvidia’s version of the CPU, although ARM-based, and supports rich high definition graphics processing, Flash video acceleration, and always on operation at physical size smaller than a US dime. On June 2nd last year, we covered a prototype MID device during a pre-Computex press conference that looked like a fat iPhone. On today’s June 2nd, Nvidia is announcing that over twenty Tegra-based projects are currently in development, and those attending Computex will be able to get a taste of a few that are to be released shortly.


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“The mobile computing revolution has arrived,” stated Michael Rayfield, general manager of mobile business at NVIDIA. “These new Tegra-based products combine excellent Internet and media capabilities, always-on operation, and wireless connectivity for the un-tethered Internet experience consumers have been craving.”

Nvidia claims that Tegra processors achieve up to five times the power efficiency of existing products in battery-operated systems. More specifically, Tegra-based MIDs can deliver up to 25 continuous hours of music playback on one charge and up to 10 hours of 1080p HD video playback. It also stated that the devices can “play video games a 46 frames per second,” but we have no idea how on earth they came up with that number given the complexity of performance variables in today’s games.


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Is it important to note that Tegra is a heterogeneous multiprocessor architecture. When an internet browser is opened for instance, a CPU will process HTML and Java code while an HD video processor like Tegra can process HD video content to the display using GPU-based acceleration. This heterogeneous platform is what that Nvidia wants to build on, the idea of two or more uniquely architected types of processors working together on individual segments of the entire user experience.


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Last modified on Thursday, 04 June 2009 08:37
Jon Worrel

Jon Worrel

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