Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Saturday, 17 March 2007 15:33

Realtime Ray tracing for Computer Games

Written by Sanjin Rados

Image

CEBIT 2007: Make games more realistic


At Cebit we saw a nice Realtime Ray Tracing simulation of complex visual and ilumination effects.  


Scientists and Students at Germans Saarland University have managed to implement a technology based on programmable graphics chips, making Realtime Ray Tracing available for any standard PC. For now their solution works on SaarCOR that can provide highly complex scenes with tens of milions of poligons in realtime.

 


Ray tracing is better way to go for a photorealism than that you can see today. Today´s graphic hardware is very fast but photo realism can be achieved by manually tweaking and approximating lighting and visual effects such as reflections and refractions in glass materials. Ray tracing is much efficient when it comes to dealing with large worlds.

 

Image


There is some incompatibility with today's Nvidias and ATI's graphic chips but nothing seriously that cant be override very easily. We heard that today's graphics chips are capable of doing ray tracing but for now Nvidia and ATI are not interested in this technology. Ray tracing is just waiting for its time to take over world as it is the right way to do lights on computers.


You can find more about real time rendering and ray tracing here.

Last modified on Saturday, 17 March 2007 21:38

Sanjin Rados

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments