Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 25 February 2014 09:18

Catalyst 14.2 Beta is all about Thief

Written by Fudzilla staff



Mantle patch not included

AMD will roll out Catalyst 14.2 Beta in a few hours and the new driver is all about Thief. The game launches today and it’s part of AMD’s Gaming Evolved programme.

Thief and the new driver bring a few interesting features. Support for 4K/UHD resolutions is on board from day one. The shadowing system is all new and AMD says a “notable percentage” of the rendering budget is spent on new shadowing algorithms. Compute shader-accelerated depth of field should deliver realistic focal lengths, silhouette enhancing tessellation should improve character geometry and SSAA is there to provide “buttery smooth” edges.

As for Mantle – nope, not yet. AMD says Thief will be patched to support Mantle and TrueAudio in early March.

Still, there is some news on the Mantle front. Catalyst 14.2 Beta resolves hangs and stuttering for the Mantle codepath in BF4. It enables multi-GPU frame pacing in BF3 and BF4 on non-XDMA configurations. AMD says Minecraft has also been fixed, although we still believe the only way to truly fix Minecraft is to uninstall it.

The Linux community is also getting a few interesting tweaks and features, including VCE functionality and improved UVD performance Hawai, Kaveri and Kabini products. GLAMOR library support has been added, too, and AMD says improvements to overall video transcode applications have been “substantially” improved.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments