Featured Articles

AMD sheds light on stacked DRAM APUs

AMD sheds light on stacked DRAM APUs

AMD is fast tracking stacked DRAM deployment and a new presentation leaked by the company  points to APUs with stacked DRAM,…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Intel launches new mobile Haswell and Bay Trail parts

Intel launches new mobile Haswell and Bay Trail parts

Intel has introduced seven new Haswell mobile parts and four Bay Trail SoC chips, but most of them are merely clock…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 13 September 2011 09:02

Quantic Dream unhappy with used sales

Written by David Stellmack
y_money

Claims to have lost $13 million because of it
Developers Quantic Dream claim that due to used sales of Heavy Rain, the company lost between $6 million and as much as $13 million in royalties for used sales of the game. As you can imagine, they are telling just about everyone that will listen that they are not happy at all with this development.

While the developer admits that they only sold about 2 million copies of the game, they know that based on PS3’s trophy system that about another 3 million purchased the game used or rented the game and played it. Of course, it is difficult to know how many were friends loaning their copy to someone or rentals that contributed to this number, but they certainly did suffer a loss because of used sales.

As with many developers, Quantic Dream isn’t at all happy with the fact that they make nothing on the sales of used games or the fact that gamers purchase so many used games. From what we have been able to figure out, the biggest factor is the simple fact that it costs less.

Still, publisher and developer moves like using the $10 online pass system are helping the situation, but perhaps these don’t go far enough from the publisher and developer point of view. While it is understandable that developers want paid for their hard work, it does seem a difficult problem to solve; we suspect that there will always be a used market unless we fully move to digital distribution as many publishers and developers would like.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments