Featured Articles

Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Intel launches new mobile Haswell and Bay Trail parts

Intel launches new mobile Haswell and Bay Trail parts

Intel has introduced seven new Haswell mobile parts and four Bay Trail SoC chips, but most of them are merely clock…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
AMD SVP John Byrne named turnaround exec of the year

AMD SVP John Byrne named turnaround exec of the year

Director of AMD’s PR Chris Hook has tweeted and confirmed later in a conversation with Fudzilla that John Byrne, Senior Vice…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 30 June 2011 08:45

360 gets implementation of MLAA

Written by David Stellmack


Results better than MSAA technique
Thanks to the work of two hardcore developers, the PlayStation 3 will not be the only platform with MLAA anti-aliasing support. MSAA, or multi-sample anti-aliasing, has been around for both platforms to eliminate jaggies and to create a smoother image.

The PlayStation 3 was the first console to have the MLAA anti-aliasing technique, which created an overall smoother and better looking image by getting rid of even more jaggies. The new MLAA anti-aliasing that is now available for the 360 pushes the image quality even higher.

Developers Jorge Jimenez and Jose Echevarria claim that the performance of their 360 implementation of MLAA is faster than the PlayStation 3 version. Using MLAA it is possible to push out higher levels of image performance than thought possible on the Xbox 360 console.

The two developers claim that the potential exists for additional optimizations to improve performance, which could yield even better performance. The pair has also brought MLAA to the PC by using modern GPUs to implement MLAA.

It will be interesting to see if Xbox 360 developers embrace the MLAA support on the Xbox 360.

You can read more here.

 

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments