Featured Articles

5th Generation Broadwell 14nm family comes in three lines

5th Generation Broadwell 14nm family comes in three lines

Intel's 5th Core processor family, codenamed Broadwell, will launch in three lines for the mobile segment. We are talking about upcoming…

More...
Broadwell Chromebooks coming in late Q1 2015

Broadwell Chromebooks coming in late Q1 2015

Google's Chromebook OS should be updating automatically every six weeks, but Intel doesn't come close with its hardware refresh schedule.

More...
New round of Nexus phone rumour kicks off

New round of Nexus phone rumour kicks off

Rumours involving upcoming Nexus devices are nothing uncommon, but this year there is a fair bit of confusion, especially on the…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 18 March 2011 11:21

Homefront price drop not supported by THQ

Written by David Stellmack
thq_logo

Reported freezing problems now causing issues
It seems no matter how much goes right for Homefront, the title (being one of the biggest releases out right now) is under the microscope. The news yesterday that the price of Homefront was slashed to $47 by Wal-mart and Amazon, of course, didn’t go over very well at THQ. While the prices are now back to normal MSRP, the bid to grab some sales was not supported in any way, shape or form by THQ, according to a statement released by the publisher.

The latest problem, however, seems to be a bit bigger, as developer Kaos Studios is investigating multiple reports of the game “freezing” on both the Xbox 360 and PlayStation 3 platforms. The developers, communicating through the support forum for the title, say that, “…we need bit of time to figure out what the problem is,” and as you can imagine, that isn’t going over well with players who have already been fighting issues with the dedicated servers not having enough slots available.

The latest news from Kaos is that they are still adding more server capacity and things are improving. As for the “freezing” even before the menu, it is hard to say what is causing this issue. Even when they do figure it out, it will be some time before a patch can be deployed, as it has to go through the console certification process.

Let’s hope that while they have been waiting for the release that they have also been getting a patch ready to address a couple of the other reported bugs, and when the resolution for the “freeze” issue arrives it will also address some of the other issues.

Industry analyst Colin Sebastian from Lizard Capital stands by his prediction that the title will move 1.5 million units before the end of the month. While he admits that the game received disappointing reviews from critics, the first-day sales of 375,000 units is good and shows a nice pre-order to sales conversion. The THQ stock price has bounced back once it was announced that they sold 375,000 units the first day.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments