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Thursday, 17 February 2011 10:21

Tegra 3 Kal-El has 12 shaders

Written by Fuad Abazovic


Much richer graphics
Tegra 3 was demonstrated by Nvidia at the Mobile World Congress in Barcelona and it proved that games can go much faster on early silicon of Tegra 3.

General manager of Tegra division at Nvidia, Mike Rayfield has also shared with the press that the Kal-El superhero chip has 12 graphics cores. We have to state that Mike is not related to any Raytracing engine that we know of.

Twelve cores (shader units) makes games faster, but you can bet that it will eat much more battery than the current cores. The good thing is that it’s a 28nm chip and that can help keep consumption down. Furthermore they have demonstrated 1440p video, if someone cares about the fact that this chip can output 2560x1600 resolution, something that no tablets will need in the next few years.

Mike did saiy that Kal-El can output this resolution to big screens, but again content is still not there. We still struggle to get enough 1920x1080 HD content let alone anything higher. The most interesting claim is that the production starts in August, but this has to be high risk production with lower yields as TSMC said that its 28nm will be ready only in late 2011 and August sounds quite early to us.

Still we have to see tablets based on the Tegra 3, but with some luck, you might see some for Xmas 2011.

Last modified on Thursday, 17 February 2011 10:34
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Comments  

 
+19 #1 loadwick 2011-02-17 10:37
I sincerly hope that with a quad-core CPU and a 12-core GPU that nVidia have some very advanced core switch off technology as 99.999% of the time a mobile phone is just idle and and a massive portion of the time when its not idle it will actually only need a fraction of this power eg textin, calling, alarm...

So lets hope each core can be full turned off and independly under and over clocked.
 
 
+7 #2 dan 2011-02-17 13:41
Fudo, can't you even get your facts straight for your beloved Nshittia?

Kal-el is a 40nm chip, NOT 28nm.
 
 
-4 #3 Tasty Taste 2011-02-17 17:53
Quoting dan:
Nshittia?


thats not even witty at all
 
 
+3 #4 Bl0bb3r 2011-02-17 18:23
Quoting Tasty Taste:
Quoting dan:
Nshittia?



thats not even witty at all








And this comes from a flamer who doesn't know what witty is!
 
 
+4 #5 arclight 2011-02-17 21:30
Kal-El? Really nvidia?!
lol....
 
 
+1 #6 rickster 2011-02-18 01:55
Quoting loadwick:
I sincerly hope that with a quad-core CPU and a 12-core GPU that nVidia have some very advanced core switch off technology as 99.999% of the time a mobile phone is just idle and and a massive portion of the time when its not idle it will actually only need a fraction of this power eg textin, calling, alarm...

So lets hope each core can be full turned off and independly under and over clocked.


Of course they can. Remember, this is just a beefed up Tegra 2, the underlying architecture is the same, an ARM core.

It will have more to do with the software side of it anyways. Code the OSs and applications to utilize the hardware only when necessary and there should be no problem.
 
 
0 #7 Kakkoii 2011-02-18 05:20
Quoting loadwick:
I sincerly hope that with a quad-core CPU and a 12-core GPU that nVidia have some very advanced core switch off technology as 99.999% of the time a mobile phone is just idle and and a massive portion of the time when its not idle it will actually only need a fraction of this power eg textin, calling, alarm...

So lets hope each core can be full turned off and independly under and over clocked.


This has been the key promotional point for Tegra since it's inception. Being able to practically turn off cores that aren't in use. With a few tiny single purpose cores on the die for doing repetitive tasks. It's led to Tegra platforms having pretty great battery life.
 

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