Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 14 September 2010 09:36

Gamers have good brains

Written by Nick Farell
y_exclamation

Shoot-em-ups can make fast decision makers
Boffins at the University of Rochester have worked out that first-person shooter players are better at making fast, accurate decisions based on evidence extracted from their surroundings. They have also discovered that when those who don't normally play action video games improved their inference skills after being forced to play just 50 hours.

The boffins have concluded that action video gamers better decision makers? The short answer appears to be yes. Writing in the popular science magazine Current Biology, which we get for the Spot the Brain Cell competition, the researchers said that they compared the skills of action gamers versus non-gamers by presenting both groups with simple decision-making experiments.

People appeared in the form of an array of dots and the volunteers had to discern the person's main direction of movement. They made this task easier and harder by adding to or taking away the number of dots moving in one direction. Gamers could identify direction both faster and more accurately than non-gamers.

Top boffin Daphne Bavelier, professor of brain and cognitive sciences at Rochester said hat gamers needed experience with "shooter games, where you go through a maze and you don't know when a villain will appear. Strategy and role-playing games apparently won't work.

Nick Farell

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments