Featured Articles

AMD SVP John Byrne named turnaround exec of the year

AMD SVP John Byrne named turnaround exec of the year

Director of AMD’s PR Chris Hook has tweeted and confirmed later in a conversation with Fudzilla that John Byrne, Senior Vice…

More...
Shield Tablet 8 launching on Tuesday July 22nd

Shield Tablet 8 launching on Tuesday July 22nd

We knew the date for a while but as of right now we can confirm that Nvidia’s new Shield Tablet 8,…

More...
AMD confirms 20nm in 2015

AMD confirms 20nm in 2015

Lisa Su, Senior Vice President and Chief Operating Officer, AMD, has confirmed what we told you back in May 2014 – …

More...
AMD reports loss, shares tumble

AMD reports loss, shares tumble

AMD’s debt load is causing huge problems for the chipmaker -- this quarter it had another substantial loss. The tame Apple Press…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 12 August 2010 10:32

Kinect a victim of more cost cutting

Written by David Stellmack


How much more can they strip out?
Our sources are telling us that Microsoft has again made a few more cost reduction changes to Kinect. Apparently, the latest change involves the camera sensors that are used in the device. Despite what we had originally been told, Microsoft has decided to go with a lesser model.

The decision to go with a lesser camera sensor affects resolution abilities of the Kinect unit itself. We had been originally told that the unit would offer two resolutions: a 640x480 model and a 320x240 mode. Now, we hear that the camera sensor that is to be used in production units will only support the 320x240 mode.

This isn’t the first time that Microsoft has dubbed down Kinect in the name of cost. Additional hardware chips that were reportedly responsible for offloading some of the work of the actual Kinect device were later dropped in favor of a software solution as a cost cutting move. Apparently, some whispers we hear indicate that once the hardware chips were dropped and the software solution was implemented, the lag increased.

Now, we hear that the move to the 320x240 resolution does address some of the lag issues that developers were apparently seeing at the 640x480 resolution, but it comes with a price. A rumor somehow started based on the suggestion that Kinect could understand sign language; and apparently it could have had the ability to do so if it had access to the high resolution and if it were programmed to do so. From the shadows we hear that the 320x240 resolution isn’t granular enough to see the hand movements to make tracking the hands for sign language possible.

Even at $150, people are still complaining about the price, despite the fact that Microsoft has elected to bundle a title with the package. The decision to dub down the camera means that Microsoft will likely be breaking even or at least losing less money on each unit. Microsoft has surely been following the backlash, and is being conservative with the release. We doubt there is more that can be stripped out of Kinect, and our sources tell us that they have done all they can do; but some whispers we hear are predicting disappointment in Kinect’s future.
Last modified on Thursday, 12 August 2010 12:37

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments