Featured Articles

Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Intel launches new mobile Haswell and Bay Trail parts

Intel launches new mobile Haswell and Bay Trail parts

Intel has introduced seven new Haswell mobile parts and four Bay Trail SoC chips, but most of them are merely clock…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
AMD SVP John Byrne named turnaround exec of the year

AMD SVP John Byrne named turnaround exec of the year

Director of AMD’s PR Chris Hook has tweeted and confirmed later in a conversation with Fudzilla that John Byrne, Senior Vice…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 16 July 2010 09:53

Red Dead studio hit with lay offs

Written by David Stellmack


Despite success, Rockstar tightens the belt
No matter how much success a studio has these days with a title release, it seems that once a title is completed layoffs hit the studio. While Red Dead Redemption is being hailed as one of the possible early candidates for game of the year, developer Rockstar San Diego has been hit with a round of layoffs that will apparently see about 40 studio employees get the axe.

Take-Two is spinning the layoffs at Rockstar San Diego as just a business decision that is related to the end of the Red Dead Redemption project, and a realignment of resources for the next projects that the studio is working on going forward. This isn’t the only Take-Two studio that has been hit with layoffs; recently, Civilization developer Firaxis has seen its headcount drop by 20 with recent layoffs, as well.

Take-Two has admitted that the release timelines on titles have to improve, but stopped short of suggesting that cuts were necessary to help get the company to a better profitability model. Most recently, as we previously told you, Take-Two confirmed more delays on upcoming titles with both Mafia II and Max Payne 3 having their release dates pushed out.

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments