Strapped with 1536GB of fast GDDR5 memory, Gainward GTX 480 has no trouble dealing with high resolutions and tessellation in undoubtedly one of the best looking PC games of 2010, Metro 2033. Metro 2033 is a post-apocalyptic game developed by 4A Game and implements a number of advanced DX11 features with the latest generation of DX11 graphics cards.
GTX 480 fares pretty well in this game as it beats its competitor by about 18% at 1680x1050 and 1920x1200. We couldn’t test 2560x1600 because Radeon HD 5870 stuttered so bad it couldn’t even allow movement, while the also-stuttering GTX 480 at least allowed movement.
Nvidia made sure that the GTX 480 handles tessellation like a champ, and the results confirm that. Tesselation levels can be controlled in Heaven engine and we see that the difference between the GTX 480 and the HD 5870 is much higher when tessellation is at higher levels. In fact, the fps difference of 36% jumped to as much as 59% after pushing tessellation to the extreme setting. Fortunately, even with maximum tessellation Gainward’s GTX 480 churns out a nice framerate at 1920x1200.