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Crysis 2 will be a multi-platform release

by on02 June 2009

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Based on CryENGINE 3


CryTek recently announced a change in plans for its release strategy of the sequel to the 2007 Game of the Year. Rather than being limited to only PC users, and mostly those enthusiasts with adequate hardware power for the immersive Crysis experience, the sequel will be a multi-platform release for the Xbox 360, PlayStation 3, and PC.

The release will most likely be simultaneous across all three platforms at once and the factor making this all possible is the new source engine currently underway, CryENGINE 3. Some of the technology highlights that we can expect include Deferred Rendering, Deferred Lighting, Realtime Dynamic Global Illumination and Uber Shader technology among other graphics technologies. The full engine features document can be found here.

“The development of Crysis 2 marks a major stepping stone for our studio,” said Cevat Yerli, CEO and President of Crytek, in a statement. “This is not only the next game in the Crysis franchise, it’s the first title we are developing for consoles and the first title being built on CryENGINE 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event.”

The Electronic Arts E3 2009 teaser trailer for Crysis 2 can be found here.

Last modified on 02 June 2009
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