Featured Articles

Intel releases tiny 3G cell modem

Intel releases tiny 3G cell modem

Intel has released a 3G cellular modem with an integrated power amplifier that fits into a 300 mm2 footprint, claiming it…

More...
Braswell 14nm Atom slips to Q2 15

Braswell 14nm Atom slips to Q2 15

It's not all rosy in the house of Intel. It seems that upcoming Atom out-of-order cores might be giving this semiconductor…

More...
TSMC 16nm wafers coming in Q1 2015

TSMC 16nm wafers coming in Q1 2015

TSMC will start producing 16nm wafers in the first quarter of 2015. Sometime in the second quarter production should ramp up…

More...
Skylake-S LGA is 35W to 95W TDP part

Skylake-S LGA is 35W to 95W TDP part

Skylake-S is the ‘tock’ of the Haswell architecture and despite being delayed from the original plan, this desktop part is scheduled…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 13 March 2009 05:13

Splatterhouse pulled due to performance issues

Written by David Stellmack

Image

Or so Namco claims about Bottlerocket

It would seem that the mud slinging has elevated to a new level between Namco and former Splatterhouse developer Bottlerocket. The latest round suggests that Bottlerocket had performance issues, according to Namco Bandai EVP Makoto Iwai.

While Iwai suggested that he does not want to go into detail because gamers seem to have a bias that favors small independent developers over the publishers, the only clarification that Iwai would make is that the game was not meeting the requirements the company had set for the title.

According to what we have been able to uncover, tensions were high between Bottlerocket and Namco Bandai over Splatterhouse and the direction that the title was headed. Things were even worse when Namco Bandai had members from the Afro Samurai team interacting with the Bottlerocket team which, according to our sources, created additional friction.

Although Iwai might have a point about the stories and gamers alike twisting the news to favor Bottlerocket, and while there is some bias toward smaller independent developers, we believe that it certainly is not as bad as some might suggest.

Last modified on Friday, 13 March 2009 08:33
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments