Featured Articles

Microsoft officially announces the Xbox One

Microsoft officially announces the Xbox One

As announced earlier, Microsoft has now finally unveiled its next-generation console, the Xbox One. Although it did not shed much light…

More...
AMD poaches more Nvidia talent

AMD poaches more Nvidia talent

AMD has apparently managed to grab yet another high-ranking Nvidian, but this time it was no engineer or developer.

More...
Qualcomm and Samsung overtake AMD

Qualcomm and Samsung overtake AMD

It’s no secret that the mobile boom is taking a toll on makers of PC components and AMD is one of…

More...
Nvidia Geforce GTX 780 detailed

Nvidia Geforce GTX 780 detailed

We managed to confirm the full spec of the upcoming Nvidia Geforce GTX 780 graphics card as well as some performance…

More...
HIS iCooler Turbo HD 7790 reviewed

HIS iCooler Turbo HD 7790 reviewed

Today we’ll take a closer look at a factory overclocked HD 7790, courtesy of HIS. The HIS HD 7790 iCooler Turbo…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 16 November 2007 14:38

Ageia launches AGEIA APEX

Written by Slobodan Simic

Image

New game physics dev tools

 

AGEIA has announced the release of AGEIA APEX, short for Adaptive Physics EXtensions, which is basically a new set of game developer tools which should help in easier and better implementation of physics in future games.

According to the press release, APEX tools consists of three components: Pipeline Offload, Scaling Level of Detail System and Pre-built Verticals. The Pipeline Offload is physics optimizations for the game engine, which should reduce GPU and CPU bottlenecks for physics. The Pipeline Offload is actually the foundation of APEX which developers can use to fully empower Ageia's PhysX processor.

The Scaling Level of Detail System enables AGEIA APEX to dynamically scale the amount of physical simulation done in the game to best utilize the process power used by the system, for example, adjusting the number of particle emitters in a scene or the degree of fracturing in a destruction system. This option will also be available for Xbox 360 and Playstation 3.

Pre-built Verticals actually scenario libraries, which enable developers to quickly enable specific advanced physics features and they should help to minimize implementation time needed for gaming physics.

Also in that same press release AGEIA stated that APEX will be distributed without additional charge with Unreal Engine 3.0 in early 2008. AGEIA is getting more attention with every new day.


Last modified on Monday, 19 November 2007 04:52

Slobodan Simic

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments