Featured Articles

Broadwell to be faster than Skylake-S in desktop

Broadwell to be faster than Skylake-S in desktop

Intel will do something that it never did before. It will release two processor generations at once in the desktop space.…

More...
ARM’s signs off on 64 bit ARMv8-A

ARM’s signs off on 64 bit ARMv8-A

British chip designer ARM has just signed off its 50th licensing agreement for its ARMv8-A technology, which includes support for 64-bit…

More...
Intel Business vPro market divided into 7 categories

Intel Business vPro market divided into 7 categories

Just a few years ago we had two market segments for business users. We had desktops and notebooks and now Intel…

More...
GTA 5 will make November release

GTA 5 will make November release

While we have continued to hear that Grand Theft Auto V for the Xbox One, PlayStation 4, and PC will not…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 07 February 2008 10:10

THQ announces novelties

Written by Nadan Hadzibeganovic

Image

Titles come and go

 


After announcing
last year's official numbers, Brian Farell from THQ announced a couple of novelties concerning their popular titles.

Red Faction 3 will, in certain levels, once again enable destruction of all things visible, and we guess that's any gamer’s favorite thing. This title should be on the market in the next business year (1.4.2008.-31.3.2009) and will come in three versions – PS3, Xbox360 and for PC. Red Faction and its sequel have so far used THQ’s Geomod engine, and we’re anxious to see whether they follow the tradition.

As far as the Warhammer 40.000 Universe based MMO goes, Farell says the team is making good progress. Although he had a chance to test a part of this game he claims fans will have to be patient because the works on the game will take a while.

After Stuntman: Ignition and Juiced 2 sales went sour, the publisher decided to give up on these titles. One of the stated reasons is that the game was simultaneously developed for 6 platforms, and such a task is simply too demanding. From now on THQ will work on a maximum three of their titles simultaneously.

Last modified on Monday, 11 February 2008 04:30
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments