Featured Articles

5th Generation Broadwell 14nm family comes in three lines

5th Generation Broadwell 14nm family comes in three lines

Intel's 5th Core processor family, codenamed Broadwell, will launch in three lines for the mobile segment. We are talking about upcoming…

More...
Broadwell Chromebooks coming in late Q1 2015

Broadwell Chromebooks coming in late Q1 2015

Google's Chromebook OS should be updating automatically every six weeks, but Intel doesn't come close with its hardware refresh schedule.

More...
New round of Nexus phone rumour kicks off

New round of Nexus phone rumour kicks off

Rumours involving upcoming Nexus devices are nothing uncommon, but this year there is a fair bit of confusion, especially on the…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 07 February 2008 10:10

THQ announces novelties

Written by Nadan Hadzibeganovic

Image

Titles come and go

 


After announcing
last year's official numbers, Brian Farell from THQ announced a couple of novelties concerning their popular titles.

Red Faction 3 will, in certain levels, once again enable destruction of all things visible, and we guess that's any gamer’s favorite thing. This title should be on the market in the next business year (1.4.2008.-31.3.2009) and will come in three versions – PS3, Xbox360 and for PC. Red Faction and its sequel have so far used THQ’s Geomod engine, and we’re anxious to see whether they follow the tradition.

As far as the Warhammer 40.000 Universe based MMO goes, Farell says the team is making good progress. Although he had a chance to test a part of this game he claims fans will have to be patient because the works on the game will take a while.

After Stuntman: Ignition and Juiced 2 sales went sour, the publisher decided to give up on these titles. One of the stated reasons is that the game was simultaneously developed for 6 platforms, and such a task is simply too demanding. From now on THQ will work on a maximum three of their titles simultaneously.

Last modified on Monday, 11 February 2008 04:30
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments