Featured Articles

AMD sheds light on stacked DRAM APUs

AMD sheds light on stacked DRAM APUs

AMD is fast tracking stacked DRAM deployment and a new presentation leaked by the company  points to APUs with stacked DRAM,…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Intel launches new mobile Haswell and Bay Trail parts

Intel launches new mobile Haswell and Bay Trail parts

Intel has introduced seven new Haswell mobile parts and four Bay Trail SoC chips, but most of them are merely clock…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 07 February 2008 10:10

THQ announces novelties

Written by Nadan Hadzibeganovic

Image

Titles come and go

 


After announcing
last year's official numbers, Brian Farell from THQ announced a couple of novelties concerning their popular titles.

Red Faction 3 will, in certain levels, once again enable destruction of all things visible, and we guess that's any gamer’s favorite thing. This title should be on the market in the next business year (1.4.2008.-31.3.2009) and will come in three versions – PS3, Xbox360 and for PC. Red Faction and its sequel have so far used THQ’s Geomod engine, and we’re anxious to see whether they follow the tradition.

As far as the Warhammer 40.000 Universe based MMO goes, Farell says the team is making good progress. Although he had a chance to test a part of this game he claims fans will have to be patient because the works on the game will take a while.

After Stuntman: Ignition and Juiced 2 sales went sour, the publisher decided to give up on these titles. One of the stated reasons is that the game was simultaneously developed for 6 platforms, and such a task is simply too demanding. From now on THQ will work on a maximum three of their titles simultaneously.

Last modified on Monday, 11 February 2008 04:30
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments