Featured Articles

IDC says PC market is rebounding

IDC says PC market is rebounding

Research firm IDC has published its latest report into the state of the PC market and while there are some signs…

More...
TSMC steps up development of 10nm process

TSMC steps up development of 10nm process

TSMC, the world’s biggest chip foundry for hire, has reportedly stepped up development of its 10nm manufacturing process.

More...
Broadwell 14nm desktop comes late in Q2 2015

Broadwell 14nm desktop comes late in Q2 2015

A while ago we mentioned that Broadwell won’t show up in the desktop space this year and we got it right.…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
EVGA GTX 780 Classified reviewed

EVGA GTX 780 Classified reviewed

The EVGA GTX 780 Classified has been dethroned as the company’s fastest non-Titan card following the introduction of the GTX 780…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 16 August 2007 20:39

Gaming still the most popular online activity

Written by Nermin Hajdarbegovic

Image

WoW, who would have guessed ?


According to Casual Gaming Market Update, a new report from Parks Associates, gaming is still the most popular online activity in the U.S.

The report claims that thirty-four percent of U.S. adult Internet users play online games on a weekly basis, 29% watch short online videos and 19% visit social networking sites with the same frequency.

Parks Associates analysts claim that casual gaming has better revenue models, including web-based and in-game advertising, try-before-you-buy, subscriptions, and micro-transactions. They could have also mentioned Chinese farming.

It is claimed that the year-over-year growth rate for frequent online gamers was 79%, higher than the growth rate of social networking, but lower than 123% on video streaming sites. Analysts believe that video sites might prove to be "significant challenge to the gaming industryin capturing the online leisure time of Internet users", but we beg to differ.

Last modified on Thursday, 16 August 2007 23:28
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments