In cloud gaming, a game is computed in internet-connected datacentres, and then the results are streamed to a user’s screen. That enables high-end games to tap the vast computing and memory systems in the cloud and then display the results on a user’s machine, whether that’s a low-end laptop, a desktop gaming PC, a mobile device, or a console display such as a TV.
Mainframe industries CEO Thor Gunnarsson said a cloud-native game lets the company develop a single runtime in the cloud that gives the player access to faster and greater amounts of storage, resulting in a more vibrant and detailed world, according.
Mainframe Industries just raised $22.9 million to develop cloud-native games in a financing led by Andreessen Horowitz and a new set of investors.
The Finnish-Icelandic gaming studio founded by former CCP, Remedy Entertainment, and Next Games veterans is developing an unannounced cloud-native massively multiplayer online game that is designed and built at Mainframe’s Helsinki and Reykjavik studios.
Gunnarsson told GamesBeat that as a European and Nordic game startup, the funding was big news. “We’ve been working hard to build this team, and it is fantastic to see the co-investors who have joined this round.”
Cloud gaming also allows for seamless crossplay between mobile, PC and console, allowing players to access their game from any device and play against anyone on any machine. Streaming games via the cloud is a lot like what Netflix or Spotify did for film and music.
“We’re having a blast”, Gunnarsson said. “It is a lot of fun, a lot of work. It’s been an interesting period to build out a team across Europe in the middle of these distributed times that we’re living in, but we’re coming out the other end even better than I had hoped as we got started. And we’re not too far off from being able to share some more details on our project and about the excellent group of talent that has been joining the company in the past 18 months. It’s been really encouraging.”