Microsoft's second-gen Surface Book reportedly delayed
Published in Notebooks

Surface Book 2 will include 4K display, Thunderbolt 3 port

On Thursday, sources within Microsoft’s upstream supply chain have reported that the second-generation refresh to the company’s Surface Book is expected to be delayed. The sources cited “design issues” for the launch setback, indicating that the company could be preparing to redesign some critical areas to the final consumer product before launch.

Nvidia 8-inch Tegra X1 Shield tablet appears in FCC filing
Published in Mobiles

Scores 134,000 in AnTuTu benchmark, over 3x higher than Tegra K1

On Wednesday, a new Nvidia filing with the FCC surfaced online that shows a new 8-inch device closely resembling the current Shield and Shield K1 tablets based on Kepler GK20A GPUs. The tablet was filed as an application for “SHIELD Tablet” and is expected to feature Nvidia’s newer Maxwell-based GM20B GPU and is based on the Tegra X1 chip, complete with Android 6.0.1 Marshmallow.

ASUS announces new ROG Strix X99 Gaming motherboard
Published in News

ROG Strix is a new series: “The art of expression”

On Tuesday, ASUS announced a new lineup called “ROG Strix,” beginning with the ROG Strix X99 Gaming motherboard. With this series in its ROG brand, the company is focusing heavily on dynamic lighting customization and network priority traffic control, two features that will provide gamers and enthusiasts with color-matching RGB lighting effects to inspire PC design creativity, as well as ultra-low latency multiplayer experiences.

ASUS announces new and refreshed X99 Signature series lineup
Published in Motherboards

Fully compatible with Haswell-E and Broadwell-E

On Tuesday, ASUS and its Republic of Gamers (ROG) division jointly announced three new Signature series motherboards built for Socket LGA 2011-v3, featuring ASUS exclusive technologies such as “OC Socket,” “Aura” onboard RGB lighting, ThunderboltEX 3, and SafeSlot PCI-Express designs with fortified metal and superior bracket retention mechanisms.

Hyperloop Transportation Technologies gets passive magnetic levitation system
Published in News

Aims to keep construction costs low, safety a top priority

On Monday, Hyperloop Transportation Technologies Inc. (HTT) announced the addition of a new “passive magnetic levitation” system for use with its custom version of the 760-mile per hour high-speed transportation system originally envisioned by Tesla CEO Elon Musk.

Nvidia Founders Edition GPUs run at stock frequencies
Published in News

Founders Edition means "reference clockspeeds with an upgraded heatsink"

With the launch of Nvidia’s Geforce Pascal lineup this week beginning with Geforce GTX 1080 and GTX 1070, some members of the press and enthusiast PC community have been silently unsure about the actual differences between Nvidia’s reference card designs and the alternative Founders Edition models that will cost an extra $70 and $100, respectively.

Flexible holographic smartphone uses light-field lens array
Published in Mobiles

Flexible, bendable 3D inputs for holographic gaming, videoconferencing

Researchers at Queen’s University’s Human Media Lab in Canada have developed a flexible, bendable smartphone that uses light-field arrays to create the effects of “motion parallax” and “stereoscopy” to multiple users without the need for VR headsets or glasses. The device was unveiled today at the 2016 ACM CHI conference on Human-Computer Interaction in San Jose, California.

Google files patent for in-eye biological personal computer
Published in Wearables

Intra-ocular device binds to replacement lens capsule inside human eye

Last week, the technologically creative geniuses at Google thought it would be clever to one-up Sony and Samsung’s recent filings for contact lens-integrated wearable PCs and take an approach one step further – perhaps the farthest possible step forward – by filing a patent to inject and integrate an intra-ocular computer directly into the lens capsule of the human eye.

Nvidia announces ultra high-resolution screenshot capture utility
Published in News

Captures in-game screenshots at gigapixel resolutions with HDR

During its Geforce Pascal introduction on Friday, Nvidia CEO Jen-Hsun Huang introduced Ansel, the “world’s first in-game camera system” that enables two-dimensional and three-dimensional screenshot capturing up to 32 times higher than in-game resolution – from megapixels to gigapixels with a completely adjustable field-of-view (FoV), among other features.

Nvidia begins Geforce Pascal with GTX 1080 and GTX 1070
Published in News

2x performance, 3x power efficiency of Geforce GTX Titan X

Today at DreamHack in Austin, Texas, Nvidia CEO Jen-Hsun Huang took the wraps off the Geforce GTX 1080 and Geforce GTX 1070, the company’s first consumer-focused Geforce Pascal GPUs.