Windows Mixed Reality demo is somewhat unrealistic
Published in Wearables


Platform launches middle of next month


A few days ago, Microsoft released a new Windows Insider preview build to the public that contains the first available demonstration of the Windows Mixed Reality platform that will  launch later this month, along with new lightweight head-mounted displays providing six degrees of freedom to remove physical boundaries.

Why did Microsoft rename Win Holographic to "Windows Mixed Reality"?
Published in Wearables


First developer kits arriving later this month


Last week Microsoft decided to make a brand name change to the Windows Holographic platform that will ship with an upcoming version of Windows and enable a variety of apps and programs to run on new head-mounted display units arriving this spring.

Nest adds two-factor authentication to its smart thermostats
Published in News


Prevents unapproved logins in event of account compromise


Palo Alto-based startup Nest Labs, which introduced its first Nest Learning Thermostat in 2011 along with a range of other home automation devices, prior to being acquired by Google, has just announced that it is introducing two-factor authentication for additional security to prevent customer security footage from getting stolen by thieves.

Amazon will hand over Echo audio data in murder case
Published in News


Warrant request was made for audio recordings on company's servers

Thanks to a proper demonstration of First Amendment rights by consent of a defendant to release information obtained under a warrant, Amazon has now repositioned its stance on a November 2015 murder case and has agreed to release audio recordings originating from an Echo device during the incident.

Apple redesigns Touch ID sensor for upcoming OLED iPhone
Published in Mobiles


Using acquisition assets from Authentic and Privaris


According to the latest report from supply chain sources, Apple has been working hard to redesign the fingerprint sensor mechanism used in its Touch ID feature on the iPhone, and will release a new in-house solution for the upcoming OLED iPhone later this year in collaboration with TSMC process technology.

Wearables market grew 16.9 percent in Q4 2016
Published in News


Non-fitness related segments showing some growth


According to the latest market data from IDC, the worldwide market for wearable devices surprisingly reached an all-time high in the fourth quarter of 2016 amid reports of slow market adoption.

Nvidia Geforce GTX 1080 Ti review
Published in Reviews
Thursday, 09 March 2017 17:36

Nvidia Geforce GTX 1080 Ti review


The most advanced consumer GPU gets over a 40 percent price cut

Nvidia is one of those companies in Silicon Valley that always has one more trick up its sleeve prior to announcing a new roadmap for its consumer and enterprise product lines. In the case of Geforce Pascal, it has now managed to introduce a new flagship that not only surpasses the previous flagship’s performance in every category except for compute (check), but it has also lowered the price by nearly 60 percent.

Editors Day highlight is artificial intelligence in graphics applications
Published in Graphics


Using inferencing, deep neural networks can now scale to new, challenging data sets

The applications of artificial intelligence in computer graphics have long been a focus point for Nvidia and other GPU companies in Silicon Valley. But now, the company has decided to bring advancements in deep learning to the world of game development with uses ranging from more believable in-game agents, and complex physics simulations through asynchronous rendering techniques.

Nvidia Aftermath is good for analyzing error reports
Published in Graphics


DirectX 12 support gets added to GameWorks, VRWorks

During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.

DirectX 12 performance takes center stage at Editors Day
Published in Graphics


Message to low-level API developers: “With great power comes great responsibility”

John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.