Published in Graphics

AMD?s DirectX 11 game roadmap surfaces

by on12 October 2009

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Eight titles and engines promised for 2010

The release
of the first graphics architecture to support Microsoft’s DirectX 11 has been followed with widespread adoption as AMD achieves a successful first strike in the next generation GPU hardware battle. Meanwhile, many eager consumers have been keeping close watch for any solid confirmations regarding software titles to successfully implement the new rendering API.

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Several gaming-oriented sites on the net have released evidence of confirmation from AMD that over twenty DirectX 11 titles are currently in development, with one already available and two more releasing before the end of Q4 2009. Before the end of this year, the list includes the now-available freeware title Battleforge (EA), S.T.A.L.K.E.R.: Call of Pripyat (GSC), and Dirt 2 (CodeMasters).

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It seems that AMD’s list has a time-sensitive release date mishap in regards to the upcoming S.T.A.L.K.E.R. title, which has recently been delayed until Q1 2010. On another note, we can expect to see the latest Alien vs. Predator glimmer in DirectX 11 glory in a few months this coming February. Around the same timeframe, Lord of the Rings Online and Dungeons and Dragons Online: Eberron Unlimited will receive patch updates to support the new graphics rendering API, but we wouldn't count on a significant quality boosts. Finally, we can expect China’s popular MMORPG-market title Genghis Khan to receive a graphics API update as well.

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In addition to games, several engines will be supporting DirectX 11 in 2010 including the Frostbite 2 Engine (EA DICE), Uniengine Engine (Uniengine), Vision Engine (Trinigy), and the highly anticipated CryEngine 3 (CryTek).

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Last modified on 12 October 2009
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