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Published in Graphics

Rasterisation is here to stay

by on22 August 2008

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Games Convention 08: Ray tracing is distant future


There are
still a lot of things that can be approximated with rasterisation and most developers we talked to at games convention believes that ray tracing is something that might be a distant future of computer gaming.

Rasterisation uses a lot of approximation and you can make a lot of things looks quite realistic. At the same time ray tracing is physically more correct but it takes too much of your computational power. At this time most developers believe that ray tracing is a good direction to go toward but they will almost exclusively stick to rasterisation, at least in the next few years.

Ray tracing has been used in Hollywood for years, and it will slowly move to the real time games, but we are probably talking about at least 2010 / 2011, if not even later. Intel has the money to push it, so it might actually happen; but we can promise you that the transition from Open GL / DirectX games that we call rasterisation to ray tracing will be slow and painful.
Last modified on 23 August 2008
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