Apple redesigns Touch ID sensor for upcoming OLED iPhone
Published in Mobiles


Using acquisition assets from Authentic and Privaris


According to the latest report from supply chain sources, Apple has been working hard to redesign the fingerprint sensor mechanism used in its Touch ID feature on the iPhone, and will release a new in-house solution for the upcoming OLED iPhone later this year in collaboration with TSMC process technology.

Wearables market grew 16.9 percent in Q4 2016
Published in News


Non-fitness related segments showing some growth


According to the latest market data from IDC, the worldwide market for wearable devices surprisingly reached an all-time high in the fourth quarter of 2016 amid reports of slow market adoption.

Nvidia Geforce GTX 1080 Ti review
Published in Reviews


The most advanced consumer GPU gets over a 40 percent price cut

Nvidia is one of those companies in Silicon Valley that always has one more trick up its sleeve prior to announcing a new roadmap for its consumer and enterprise product lines. In the case of Geforce Pascal, it has now managed to introduce a new flagship that not only surpasses the previous flagship’s performance in every category except for compute (check), but it has also lowered the price by nearly 60 percent.

Editors Day highlight is artificial intelligence in graphics applications
Published in Graphics


Using inferencing, deep neural networks can now scale to new, challenging data sets

The applications of artificial intelligence in computer graphics have long been a focus point for Nvidia and other GPU companies in Silicon Valley. But now, the company has decided to bring advancements in deep learning to the world of game development with uses ranging from more believable in-game agents, and complex physics simulations through asynchronous rendering techniques.

Nvidia Aftermath is good for analyzing error reports
Published in Graphics


DirectX 12 support gets added to GameWorks, VRWorks

During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.

DirectX 12 performance takes center stage at Editors Day
Published in Graphics


Message to low-level API developers: “With great power comes great responsibility”

John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.

Nvidia claims its FCAT VR tool is good for framerate
Published in Graphics


Analyze time slices of gameplay and improve VR experiences


During its Editor’s Day conference in San Francisco, Nvidia announced a software utility to measure the quality of VR gameplay called FCAT VR. This tool is built on frame capture technology and, Nvidia claims,  lets users to forego an expensive hardware capture solution in order to analyze individual frames and interpret data sets through software.

Nvidia announces Geforce GTX 1080 Ti
Published in Graphics


Available Thursday, March 9th for $699

During Nvidia’s keynote at its Editors Day event in San Francisco, Jen-Hsun Huang took the stage to officially announce the Geforce GTX 1080 Ti to a public audience.

Nvidia unveils new Geforce Experience features at Editor's Day
Published in News


VRWorks gets DX12 support, ShadowPlay Highlights and more


During its annual Editors Day session in San Francisco, Jeff Fisher, Senior Vice President of the Geforce product division took the stage to announce the progress the company has made over the past year in the PC gaming industry including the challenges it faces with regards to hardware demands and scaling.

UK games industry makes big presence at GDC 2017
Published in Games


Tax breaks and free workshops for aspiring startups boost competitiveness


This year’s Game Developer’s Conference is expected to witness an increase in presence from the UK games industry as publishers in that region continue to attract developers, artists, producers and designers reckoned to be shaping the future of video game and VR development.