Featured Articles

IHS teardown reveals Galaxy S5 BOM

IHS teardown reveals Galaxy S5 BOM

Research firm IHS got hold of Samsung’s new flagship smartphone and took it apart to the last bolt to figure out…

More...
Galaxy S5, HTC One M8 available selling well

Galaxy S5, HTC One M8 available selling well

Samsung’s Galaxy S5 has finally gone on sale and it can be yours for €699, which is quite a lot of…

More...
Intel lists Haswell refresh parts

Intel lists Haswell refresh parts

Intel has added a load of Haswell refresh parts to its official price list and there really aren’t any surprises to…

More...
Respawn confirms Titanfall DLC for May

Respawn confirms Titanfall DLC for May

During his appearance at PAX East panel and confirmed on Twitter, Titanfall developer Respawn confirmed that the first DLC pack for…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 07 August 2007 10:35

HD 2900PRO to have 160 Shaders

Written by Fuad Abazovic

Image

And half of the ROPs


ATI has already announced a R600PRO based card clocked at 600 MHz for its FireGL range, but as far as we know the HD 2900 PRO card will end up with 160 Shaders and half of the ROPs.

The Radeon HD 2900PRO will end up with 160 Stream processors, 8 ROPs, 16 TMUs and a 256 Bit memory interface.

The Texture Memory Units are the week spot of the R600 design and ATI didn’t reduced its number which will sure come in handy.

The rest of the 160 Stream processors are simply disabled as well as additional 8 ROPs.

 

 

Last modified on Tuesday, 07 August 2007 10:47
blog comments powered by Disqus

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments