Featured Articles

AMD SVP John Byrne named turnaround exec of the year

AMD SVP John Byrne named turnaround exec of the year

Director of AMD’s PR Chris Hook has tweeted and confirmed later in a conversation with Fudzilla that John Byrne, Senior Vice…

More...
Shield Tablet 8 launching on Tuesday July 22nd

Shield Tablet 8 launching on Tuesday July 22nd

We knew the date for a while but as of right now we can confirm that Nvidia’s new Shield Tablet 8,…

More...
AMD confirms 20nm in 2015

AMD confirms 20nm in 2015

Lisa Su, Senior Vice President and Chief Operating Officer, AMD, has confirmed what we told you back in May 2014 – …

More...
AMD reports loss, shares tumble

AMD reports loss, shares tumble

AMD’s debt load is causing huge problems for the chipmaker -- this quarter it had another substantial loss. The tame Apple Press…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 18 April 2007 10:58

R600 is "a mini core" marchitecture

Written by Fuad Abazovic

Image

4xRV610 = R600 all in blocks

 


Talking about mini cores and putting more chips together brings us back to the R600. The R600 is nothing more than two times the RV630 or four times the RV610 chip.

The only key difference between these chips is the memory controller. The RV630 has 32 Unified Shaders while the RV610 has 16 only. No need to panic as RV630 has 160 stream processors just as Nvidia while the RV610 has 80. However they work completely different than Nvidia's.

 

R700 will be the first real mini core, but even the R600 is made out of blocks. So R600 has four blocks and each of them have 16 Unified Shader units, while RV630 has two blocks with total of 32 Shaders and so on.

Compared to CPU dual or quad core marchitecture, graphic is much easier. Graphic calculations are almost always parallel, so a 64 Unified Shader chip can be seen as 64 small processors rendering and calculating together at the same time. We will do another part to explain some more inside information about the R600 stream processor marchitecture, but be prepared to read some complex information.

 

Last modified on Wednesday, 18 April 2007 11:51
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments