PhysX SDK now available to developers
been officially approved as a third-party tools
solution provider for Nintendo's Wii console, and its PhysX SDK is now
available to registered Wii developers. The news isn't surprising, as
the chipmaker announced it would provide PhsyX SDKs for Sony's
Ironically, Nintendo's Wii console is based on ATI's Hollywood GPU,
while the PS3 packs an Nvidia GPU. This, however, doesn't matter, as
PhysX processing in consoles is done by the CPU, not the GPU.
Although PhysX has been around for quite a while now, PC developers
have been quite slow to embrace it. Should the technology take off in
consoles, it might help boost adoption among PC developers as well.
PS3 devs to get PhysX for free