Published in News
Wii gets PhysX lesson
Nvidia has been officially approved as a third-party tools solution provider for Nintendo's Wii console, and its PhysX SDK is now available to registered Wii developers. The news isn't surprising, as the chipmaker announced it would provide PhsyX SDKs for Sony's PlayStation 3.
Ironically, Nintendo's Wii console is based on ATI's Hollywood GPU, while the PS3 packs an Nvidia GPU. This, however, doesn't matter, as PhysX processing in consoles is done by the CPU, not the GPU.
Although PhysX has been around for quite a while now, PC developers have been quite slow to embrace it. Should the technology take off in consoles, it might help boost adoption among PC developers as well.
PS3 devs to get PhysX for free