Featured Articles

LG G Watch R ships in two weeks

LG G Watch R ships in two weeks

The LG G Watch R, the first Android Wear watch with a truly round face, is coming soon and judging by…

More...
LG unveils NUCLUN big.LITTLE SoC

LG unveils NUCLUN big.LITTLE SoC

LG has officially announced its first smartphone SoC, the NUCLUN, formerly known as the Odin.

More...
Microsoft moves 2.4 million Xbox Ones

Microsoft moves 2.4 million Xbox Ones

Microsoft has announced that it move 2.4 million consoles in fiscal year 2015 Q1. The announcement came with the latest financial…

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 27 August 2008 12:44

Immersion buries the hatchet with Microsoft

Written by Nick Farell

Image

Peace in our time


Haptic technology
maker Immersion has settled its long running legal dispute with Microsoft over the use of mouse and joystick patents.

Immersion sued Sony and Microsoft in 2002 for patent infringement, settling on both suits. Microsoft and Sony paid out huge wads of cash to sort the matter out. But in 2007 Microsoft sued Immersion, asking the court to enforce a portion of a licensing agreement. The company counter-sued and claimed that Microsoft had breached a confidentiality agreement.

It looks like Microsoft won this round. Immersion has agreed to pay Microsoft $20.75 million. The only thing they seem to have gotten out of it is admission to Microsoft's Certified Partner Program.

It is odd, really, the two companies have been chums in the past.  Immersion worked with Microsoft to integrate their Immersion TouchSense technology into Microsoft's DirectInput API for DirectX 5.0 and DirectX 6 and 7, and signed an agreement in 1999 to share each other's "feel simulation" technology.

Last modified on Thursday, 28 August 2008 03:05

Nick Farell

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments