Featured Articles

AMD SVP John Byrne named turnaround exec of the year

AMD SVP John Byrne named turnaround exec of the year

Director of AMD’s PR Chris Hook has tweeted and confirmed later in a conversation with Fudzilla that John Byrne, Senior Vice…

More...
Shield Tablet 8 launching on Tuesday July 22nd

Shield Tablet 8 launching on Tuesday July 22nd

We knew the date for a while but as of right now we can confirm that Nvidia’s new Shield Tablet 8,…

More...
AMD confirms 20nm in 2015

AMD confirms 20nm in 2015

Lisa Su, Senior Vice President and Chief Operating Officer, AMD, has confirmed what we told you back in May 2014 – …

More...
AMD reports loss, shares tumble

AMD reports loss, shares tumble

AMD’s debt load is causing huge problems for the chipmaker -- this quarter it had another substantial loss. The tame Apple Press…

More...
AMD A8-7600 Kaveri APU reviewed

AMD A8-7600 Kaveri APU reviewed

Today we'll take a closer look at AMD's A8-7600 APU Kaveri APU, more specifically we'll examine the GPU performance you can…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 18 August 2008 12:22

Shrinks say computer games good

Written by Nick Farell

Image

Well at least not all bad


Video games
are not all bad, according to a report from U.S. shrinks.

Amongst other things, playing video games improves manual dexterity among surgeons, making them faster and less likely to make mistakes, the Annual Convention of the American Psychological Association was told.

Psychologist Douglas Gentile of Iowa State University said that there are several dimensions in which games have effects, including their content, how they are played, and how much. He said that games are not 'good' or 'bad,' but are powerful educational tools and have many effects we might not have expected they could.

Gentile said that Laparoscopic surgeons who played video games were 27 percent faster at advanced surgical procedures, and made 37 percent fewer errors, compared to their non-gaming colleagues. However, it was not all good. Students who played violent games were more hostile, less forgiving, and more apt to view violence as normal, than peers who played non-violent games.

Students who played "pro-social" games got into fewer fights at school and were more helpful to other students, the researchers reported.
Last modified on Tuesday, 19 August 2008 04:09

Nick Farell

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments