Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 22 January 2014 08:20

75 prototypes were considered for Xbox One

Written by David Stellmack

Thorough decision making process for Microsoft

Carl Ledbetter, a senior industrial design engineer at Microsoft, has revealed that the company considered more than 75 sketched and 3D printed designs before deciding on the final design for the console we now know as the Xbox One.

Ledbetter says that the console maker was “extremely thorough” and they were trying to push “boundaries” and do something “inventive” with the design of the Xbox One, and that is the reason so many prototypes were done.

This isn’t all, because Ledbetter says that more than 100 designs were considered for the new Kinect and more than 200 designs were looked at for the design of the new controller. However, even with all of the work that went into crafting the new Xbox One design many still have found it to be pretty plain.

Read more here.

 

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments