Featured Articles

HP Stream is a Chromebook killer priced at $200

HP Stream is a Chromebook killer priced at $200

We have been hearing reports of a new breed of affordable Windows notebooks for months. It is alleged that a number…

More...
AMD Radeon R7 SSD line-up goes official

AMD Radeon R7 SSD line-up goes official

AMD has officially launched its first ever SSDs and all three are part of AMD’s AMD Radeon R7 SSD series.

More...
KitKat has more than a fifth of Android users

KitKat has more than a fifth of Android users

Android 4.4 is now running on more than a fifth of Android devices, according to Google’s latest figures.

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Tuesday, 28 May 2013 10:07

Xbox One pulls power from the cloud

Written by Nick Farrell



So if it rains you know why

Microsoft is telling the world+dog that if you buy a new Xbox, you will also be getting the power of three more reside in the cloud. Group program manager of Xbox Incubation & Prototyping Jeff Henshaw told OXM that for every console Microsoft builds, it will provision the CPU and storage equivalent of three Xbox One consoles in the cloud.

This allows developers to assume that there's roughly three times the resources immediately available to their game. This means that developers can build bigger, persistent levels that are more inclusive for players. Already the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities, a spokesMicrosoft said.

He said that if a user is looking at a forest scene and needs to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain the complicated up-front calculations are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting.

Cloud computation could even handle physics modelling, fluid dynamics, and cloth motion which require a lot of up-front computation, without adding lag to the actual gameplay.

Nick Farrell

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments