Featured Articles

Intel releases tiny 3G cell modem

Intel releases tiny 3G cell modem

Intel has released a 3G cellular modem with an integrated power amplifier that fits into a 300 mm2 footprint, claiming it…

More...
Braswell 14nm Atom slips to Q2 15

Braswell 14nm Atom slips to Q2 15

It's not all rosy in the house of Intel. It seems that upcoming Atom out-of-order cores might be giving this semiconductor…

More...
TSMC 16nm wafers coming in Q1 2015

TSMC 16nm wafers coming in Q1 2015

TSMC will start producing 16nm wafers in the first quarter of 2015. Sometime in the second quarter production should ramp up…

More...
Skylake-S LGA is 35W to 95W TDP part

Skylake-S LGA is 35W to 95W TDP part

Skylake-S is the ‘tock’ of the Haswell architecture and despite being delayed from the original plan, this desktop part is scheduled…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 20 September 2012 08:54

Nintendo licenses the Unity engine

Written by David Stellmack

For internal use as well as to hand out externally


In an interesting move by Nintendo we have learned that the company has cut a deal to license the Unity engine for the Wii U for use internally and to hand out externally, as well. This might be a first for a platform holder. The deal as described as a “long term” deal, which apparently translates into “several years,” according to Unity CEO David Helgason.

It is thought that the move might be an effort for the company to embrace Indy development on the Wii U console. There already exists a large amount of titles that run on the Unity engine, and with a little tweaking it would be possible to convert them to the Wii U platform.

The Unity 4 version of the engine is the best version of the engine yet and adds a number of innovative features to the engine. Unity, an actual engine, also offers an App Store extension that developers are able to leverage. Unity is optimized for the Wii U and its specific hardware.

While it is hard to determine the impact the Unity engine might have, it isn’t the only engine that is up and running on the Wii U. Epic also has their Unreal Engine optimized and running on the Wii U hardware. This is specifically important because many games that are being ported over to the Wii U use the Unreal Engine.

Nintendo has no comment on its plans for Unity or how one might be able to access it.

David Stellmack

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments