Featured Articles

Analysts expect ARM to do well next year

Analysts expect ARM to do well next year

British chip designer ARM could cash in on the mobile industry's rush to transition to 64-bit operating systems and hardware.

More...
Huawei and Xiaomi outpace Lenovo, LG in smartphone market

Huawei and Xiaomi outpace Lenovo, LG in smartphone market

Samsung has lost smartphone market share, ending the quarter on a low note and Xiaomi appears to be the big winner.

More...
Intel Broadwell 15W coming to CES

Intel Broadwell 15W coming to CES

It looks like Intel will be showing off its 14nm processors, codenames Broadwell, in a couple of weeks at CES 2015.

More...
Gainward GTX 980 Phantom reviewed

Gainward GTX 980 Phantom reviewed

Today we’ll be taking a closer look at the recently introduced Gainward GTX 980 4GB with the company’s trademark Phantom cooler.

More...
Zotac ZBOX Sphere OI520 barebones vs Sphere Plus review

Zotac ZBOX Sphere OI520 barebones vs Sphere Plus review

Zotac has been in the nettop and mini-PC space for more than four years now and it has managed to carve…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 23 April 2012 07:48

Brink not as much of a failure as thought

Written by David Stellmack



Over 2.5 million copies sold, says Splash Damage


Many had little love for the release of Brink from Splash Damage and painted the release of the game as a failure that didn’t meet its goals for the title. That apparently didn’t stop developer Splash Damage from moving over 2.5+ million copies of the game. This is not a small number, by anyone’s method of accounting.

For a game that got panned in the reviews and players didn’t latch onto it immediately, the game has been able to develop a steady following; and with the game being sold at a discount, the user community for the game continues to grow.

Of course, even at 2.5 million copies sold, Splash Damage will not see much of a profit on the title because they are not the publisher of the actual title; the publisher makes the lion’s share of the profit, and that is why the company is changing its business model.

The company is moving toward a Warchest, which is its own publishing house that will handle the publishing and distribution of future Splash Damage titles. In addition, the company has also founded “Fireteam,” which handle the game’s associated online services. And, the company will be moving toward some free-to-play releases, as well as those with a micro-transaction model.

As for the future of Brink, it is difficult to say what it might hold. Besides some DLC that has already been released, sources tell us not to count on a Brink sequel soon, but that does not mean it is never going to happen. Right now we will have to just wait and see what happens.




blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments