Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 06 April 2012 07:51

Unbounded may get controls patched

Written by David Stellmack

y exclamation

Developer admits they cut the tutorial

Bugbear Entertainment, developer of the new Ridge Racer Unbounded, has admitted that they are considering addressing complaints about the game’s control scheme. However, the developer seems to feel that the problem is due to their failure to explain how the game’s braking technique operates.

The developer thinks it was partly caused by the cutting of a planned tutorial explaining the control scheme for the title. Sources tell us, however, that it apparently existed in developmental builds of the game and was taken out right before the final builds of the game.

The tutorial was cut due to the developer’s belief that it the tutorial over-explained the control scheme and seemed to get in the way. Besides, as the game developed over time and the control mechanics changed, it apparently became difficult to continue updating and revising the control tutorial. In the end, they might have been better off to have left it in the game.

Now, the developers are going back to the drawing board to see whether it would be possible to add a more interactive tutorial back into the game in a patch, or perhaps revising the control scheme altogether. While nothing has been confirmed or decided yet, Bugbear is definitely looking at the problem and wants to figure out a solution.

All of these problems with the control scheme and drifting have really had an impact on the scores, and taken what the developer intended to be a straightforward game and made it much more complex than necessary. Some believe that the problem stems from the fact that the developer was trying to incorporate realistic physics into an arcade racer.

Bugbear also seems puzzled why the focus groups that play tested the game didn’t have more trouble with the brake button, drifting, or the entire control scheme. We certainly expect that they will be taking a look at their play testing in the future.

As things stand right now, they are not sure what they are going to do; but sources tell us that we should expect them to do something pretty quickly. It is hard to predict, however, what that something might be or how long it might take for them to get this completed. The end result is that the issue needs resolved, and sales are going to be lost until it is.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments