Featured Articles

5th Generation Broadwell 14nm family comes in three lines

5th Generation Broadwell 14nm family comes in three lines

Intel's 5th Core processor family, codenamed Broadwell, will launch in three lines for the mobile segment. We are talking about upcoming…

More...
Broadwell Chromebooks coming in late Q1 2015

Broadwell Chromebooks coming in late Q1 2015

Google's Chromebook OS should be updating automatically every six weeks, but Intel doesn't come close with its hardware refresh schedule.

More...
New round of Nexus phone rumour kicks off

New round of Nexus phone rumour kicks off

Rumours involving upcoming Nexus devices are nothing uncommon, but this year there is a fair bit of confusion, especially on the…

More...
Nvidia officially launches the 8-inch Shield Tablet

Nvidia officially launches the 8-inch Shield Tablet

As expected and reported earlier, Nvidia has now officially announced its newest Shield device, the new 8-inch Shield Tablet. While the…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 23 March 2011 10:42

No Move support for BioShock Infinite

Written by David Stellmack
ps3_slim

3D support is at least a possibility
One thing is now known about BioShock Infinite, and that is that it will not be offering Move support on the PlayStation 3 when it is released. With Move support being ruled out, it is safe to assume that the Xbox 360 isn’t getting any Kinect support, either, but sources tell us that this really was not being considered.

While motion control isn’t going to be part of BioShock Infinite, we do know that the possibility of 3D does exist; and if the game would offer 3D support it would not necessarily be exclusive to just the PlayStation 3 (meaning it could come for the Xbox 360, as well). Still, 3D support isn’t the priority for developer Irrational Games at the present time; instead, the developer just needs to continue to develop the game.

While sources tell us that that Move support was at least considered, apparently there just isn’t a novel use of the motion controller within the game. Move needs something special within the game and BioShock Infinite doesn’t have a good reason for it at this point.


blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments