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Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 20 December 2010 11:41

Tegra 2 GPU detailed

Written by Fuad Abazovic
tegra

1680 x1050 resolution and shaders
We have already told you about Tegra 2 and its capability to render 71 million triangles per second. You can check that original article here.

We can give you some more details. Its Peak Fill Rate with Z reject is 1200 million pixels per second and it also has programmable pixel shader. Furthermore Tegra 2 has programmable vertex and lightning engine as well as CSAA (Coverage Sampling Aliasing).

When it comes to texture resolution the GPU supports both 4K x 4K and 2K x 2K, as well as Advanced 2D and Vector engine. Some implementations will also support up to WSXGA+ (1680 x1050) screens with up to 24-bit color. It also supports parallel TTL displays and smart displays with maximum pixel clock of 120MHz.

HDMI 1.3 supports outputs up to 1080p, digital sound, analog VGA or LVDS is possible as well as all kinds of HD including 1080p.



Also read

Tegra 2 has 2.5X graphics performance of iPhone A4

LG Optimus 2X brushes competition aside


Last modified on Monday, 20 December 2010 12:11
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Comments  

 
+15 #1 mic.b 2010-12-20 13:28
Looks impressive on the paper. Lest see how well it's going to be in action, on software side.
NVidia may force Imagination Technologies to release some of its future products at faster rate. Current hardware adoption speed in mobile market isn't very high. Maybe with bigger competition in mobile market on hardware front, we gonna get a tempo of hardware releases from late 90's. I remember time when processors/graphic cards become obsolete 6-7 months from it's release. In this time, software was so cpu hungry, that it pushed whole market with huge speed. Since Core 2 Duo time, everything slowed down. You can run Pro apps even on shitty office machines (Photoshop, 3D studio).
Mobile market is new "PC".
 
 
-18 #2 Super XP 2010-12-20 14:16
Anything under 1920 x 1080p is useless IMO. Today is High Def and IMO the standard should be at the very least 1080p. But seeing how this is a mobile device it currently does not apply.
 
 
+11 #3 DarkPhoenix 2010-12-20 15:03
Quoting Super XP:
Anything under 1920 x 1080p is useless IMO. Today is High Def and IMO the standard should be at the very least 1080p.


You either have no clue of what you just read or you're just trying very hard to be funny...Tegra 2 is a SoC, which will be used in tablets and smartphones. Do you know how many tablets and/or smartphones support 1920x1080 resolution in their screens ? A grand total of 0.

Even the newest (dual-core) Snapdragon only supports up to WXGA 1280x800 resolutions, which is still far from what Tegra 2 already supports.
 
 
+4 #4 nt300 2010-12-20 15:12
I think he thinks it's a mobile GPU for notebooks though I can only see 1080p by a hand held device if and when you connect it to a big screen if for some reason you would want to see such a thing.
 
 
+3 #5 DJDestiny 2010-12-20 16:35
What's the point of adding extra code when the other SoC doesn't support them ?
It's like adding sporting credentials to a 928 that it didn't deserve !
When you write a app , you write for multiple platforms , not a few phone , which are the tegra based phones .
Not doing it is like developing a turbo that can only work in certain engines !
 
 
+4 #6 eddman 2010-12-20 22:10
Quoting Super XP:
Anything under 1920 x 1080p is useless IMO. Today is High Def and IMO the standard should be at the very least 1080p. But seeing how this is a mobile device it currently does not apply.

Tegra 2 is capable of 1080p video output through hdmi.
That 1680 x 1050 max. resolution is for the display on the device itself, and it's more than enough for a tablet.
 

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