Featured Articles

Apple announces its Apple Watch

Apple announces its Apple Watch

Apple has finally unveiled its eagerly awaited smartwatch and surprisingly it has dropped the "i" from the brand, calling it simply…

More...
Skylake 14nm announced

Skylake 14nm announced

Kirk B. Skaugen, Senior Vice President General Manager, PC Client Group has showcased Skylake, Intel’s second generation 14nm architecture.

More...
Apple officially announces 4.7-inch iPhone 6 and 5.5-inch iPhone 6 Plus

Apple officially announces 4.7-inch iPhone 6 and 5.5-inch iPhone 6 Plus

The day has finally come and it appears that most rumors were actually spot on as Apple has now officially unveiled…

More...
CEO: Intel on target for 40m tablets

CEO: Intel on target for 40m tablets

Intel CEO Brian Krzanich just kicked off the IDF 2014 keynote and it started with a phone avatar, some Katy Perry…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 16 September 2010 10:03

Halo: Reach first to use auto mute tech

Written by David Stellmack
halo2box

Cool new system saves player the trouble
We have all been there with the guy who will not shut up with all kinds of loud and crazy talk during your favorite FPS game. The way to deal with this issue is, of course, to mute the player talking the smack so you don’t have to deal with it.

Those playing Halo: Reach had better mind their mouth or the new system which we have dubbed “auto mute” will deal with them. This new technology from Bungie is on the lookout for players that are always being muted; and if they are constantly muted by other players again and again, the system in Reach will mute these offenders automatically.

The auto mute system warns the player being muted with notices and warnings prior to the player being permanently auto muted. If a player does get to the auto mute status, they are still able to play the game, but their smack talking mouth is muted for the enjoyment of other players.  

We have to wonder what took so long for a developer to come up with a solution to this problem. The good news is that it is here now, and we hope that other developers are paying attention; this is something that we hope will end up appearing in a lot more titles. Maybe we can actually end up being able to talk tactics with other players again. Let’s at least hope so.

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments