Featured Articles

Nvidia Shield 2 shows up in AnTuTu

Nvidia Shield 2 shows up in AnTuTu

Nvidia’s original Shield console launched last summer to mixed reviews. It went on sale in the US and so far Nvidia…

More...
AMD CSO John Byrne talks ARM

AMD CSO John Byrne talks ARM

We had a chance to talk about AMD’s upcoming products with John Byrne, Chief Sales Officer, AMD. We covered a number…

More...
AMD Chief Sales Officer thinks GPU leadership is critical

AMD Chief Sales Officer thinks GPU leadership is critical

We had a chance to talk to John Byrne who spent the last two years as Senior Vice President and Chief…

More...
OpenPlus One $299 5.5-inch Full HD phone

OpenPlus One $299 5.5-inch Full HD phone

OnePlus is one of the few small companies that might disrupt the Android phone market, dominated by giant outfits like Samsung.…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 10 September 2010 10:04

Could Quantic Dream go multiplatform?

Written by David Stellmack
y_disc

Heavy Rain developer looking at the options
Could it be that Heavy Rain developer Quantic Dream will be the next developer to go multiplatform with future releases? Sources tell us that this exact debate is going on internally within the company. Company founder David Cage is said to have recently hinted that the company is seeking a much wider audience for its next release, which would mean a multiplatform release.

Many companies are moving toward, looking at or have announced that they will be doing multiplatform releases going forward. The news isn’t surprising, as the development costs continue to escalate and the development time is longer, and companies are looking at options to maximize their profit on their investment. This will lead to a reduced number of exclusives on each platform.

Platform exclusives have been one way that each company was able to set its console apart from the others. In the future, the number of exclusive titles will be much less, which means that of course the differences between platforms will be less, as well. This will make a decision among platforms a bit more difficult.

blog comments powered by Disqus

Comments  

 
+10 #1 AndreiD 2010-09-10 13:05
Isolating yourself to only 1 platform is a very bad decision.
More platforms means a bigger audience and in the end, that equals bigger sales.
At the same time you're not going to be so vulnerable if the said platform dies out (as many did through the years).
 
 
+12 #2 leftiszi 2010-09-10 14:57
If game developers want to keep something exclusive, they can keep the crappy textures and geometry. We don't need that on the PC.
 
 
+4 #3 Taoist 2010-09-10 20:13
@Andrei, not to the console makers (Sony, MS) it isn't. As for the devs, it appears to be beneficial in the short term; exclusivity isn't given out for free, usually exclusive titles tend to be quite good, and if your product has a lot of potential, you won't part with it for nothing. So, it can be assumed that there are short term benefits that aid with financial backing security, and more deadline freedom to get the product as good as it's going to get-while it's certainly a trade-off, one can assume that it's the lesser evil in certain cases.
 

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments